Responsibilities:
- Create tools and scripts for the art pipeline
- Create animation events and sequences
- Help integrate art assets including relevant animation in-game as an integral part of the asset delivery pipeline
- Maximize existing tools and engine capabilities
- Bridge communication between artists and engineers, and offer the technical support to help the team reach visual target goals
- Mentor team members by giving constructive technical feedback and support
- Create as necessary visual scripts (Blueprints, Materials, etc)
- Analyze and improve game performance
- Troubleshoot for art team
Essential Skills:
- 5+ years of development in Video Game Industry
- Strong knowledge of Unreal Engine or equivalent as well as 3D packages such as 3DS Max, Maya, etc
- Strong understanding of the theory and pipelines properly of Shaders, Lighting, Physics, Rendering, 4. 4. Effects, Animation, Rigging, Gears, Skin for organic and mechanical entities
- Experience creating animation assets in 3D animation apps such as CAT and CS
- Familiarity working with assets that use Physically Based Shading techniques
- Experience with DVCS (Git and Mercurial)
- Proficient in English (written and oral)
- Self-driven, responsible, and detail-oriented
- Ability to adapt to new technology and tools, solve difficult problems, and think creatively
- Passion for games and game development
Bonus Qualifications:
- Knowledge of very complex animation setup/rigging
- Experience with MaxScript or MEL
- Knowledge of motion capture and has ability to manipulate Motion Builder
- Experience in other scripting and programming languages (XML, Lua, Python, etc)
Join us: Jobs@ctrlpurple.com