Technical Artist


  1. Create tools and scripts for the art pipeline
  2. Create animation events and sequences
  3. Help integrate art assets including relevant animation in-game as an integral part of the asset delivery pipeline
  4. Maximize existing tools and engine capabilities
  5. Bridge communication between artists and engineers, and offer the technical support to help the team reach visual target goals
  6. Mentor team members by giving constructive technical feedback and support
  7. Create as necessary visual scripts (Blueprints, Materials, etc)
  8. Analyze and improve game performance
  9. Troubleshoot for art team


Essential Skills: 

  1. 5+ years of development in Video Game Industry
  2. Strong knowledge of Unreal Engine or equivalent as well as 3D packages such as 3DS Max, Maya, etc
  3. Strong understanding of the theory and pipelines properly of Shaders, Lighting, Physics, Rendering, 4. 4. Effects, Animation, Rigging, Gears, Skin for organic and mechanical entities
  4. Experience creating animation assets in 3D animation apps such as CAT and CS
  5. Familiarity working with assets that use Physically Based Shading techniques
  6. Experience with DVCS (Git and Mercurial)
  7. Proficient in English (written and oral)
  8. Self-driven, responsible, and detail-oriented
  9. Ability to adapt to new technology and tools, solve difficult problems, and think creatively
  10. Passion for games and game development


Bonus Qualifications: 

  1. Knowledge of very complex animation setup/rigging
  2. Experience with MaxScript or MEL
  3. Knowledge of motion capture and has ability to manipulate Motion Builder
  4. Experience in other scripting and programming languages (XML, Lua, Python, etc)


Join us: